A silly game about a sheep in socks
It’s been a while since I’ve made something that was just silly, fun, and new. I don’t typically make puzzle games because I find level design very intimidating, but love playing and analyzing them.
I decided it was finally time to dip my toes into the puzzle design world, so I made a silly, low pressure game about a sheep wearing socks.
In Shep, you play as Shep, a hungry and cripplingly insecure sheep wearing mismatched socks who is hungry for his dinner, but also doesn’t want to annoy his new cat friends. Every time you walk, you generate static electricity that is stored in Shep’s fluffy wool. If you have too much static stored when you walk past one of your cat friends, you’ll give them a bad fur day and annoy them! Shep must navigate to his bowl of dinner without waking any of his feline friends. The static mechanic requires players to look ahead and plan their moves based on how much static they’ll generate along the way.
There are several different types of floor tiles that affect the amount of static Shep holds in his wool. Walking across carpets causes Shep to generate twice as much static while crossing that square, while walking across a screw tile discharges the static that Shep has accumulated. I tried to implement a water tile that would conduct static electricity through other neighboring water tiles, but couldn’t get it implemented within a reasonable time frame.
While I only created three simple levels for this proof of concept, I would love to revisit this idea and introduce more mechanics to complicate the puzzles. Tiles like the water tiles, as well as other mechanics like locks, blocks, and keys (similar to games like ‘chip’s challenge’) could add an interesting dimension to this simple puzzle concept.
I created all of the art assets, but used music by the amazing Komiku at Free Music Archive