Make The Right Choice
Make the Right Choice is a game about how our food choices affect us.
If you’d like to play this little game, you can play it in your browser right here: https://kwuz.itch.io/make-the-right-choice
I recommend that you go play it before reading the rest of this post because, well, spoilers. It’s a very short game so it’ll only take you a couple of minutes.
This little game was made over one week. Art, design, and programming was done by me using Unity.
The ambient sound effects was found on freesound.org, credits can be found below.
The goal of this project was to point out how little we think about the waste we produce each day. By framing the game as a health game, I hope to put the user in a mode where they are only focusing on the nutritional content of the food, instead of thinking about the effects of the packaging.
The player goes through their day, picking out their breakfast, morning pick-me-up, lunch, and finally what groceries they want from the store. At this point, most players would likely expect to have the healthiness of their choices evaluated. Instead, I chose to confront them with the plastic waste they produced during the course of their fictional day. The user then may click on each piece of plastic waste they generated to learn a little bit more about the problems associated with that type of waste.
Overall, I’m happy with how this project turned out. A lot of this project was a learning experience for me in Unity. Allowing the user to pick up and move the plastic items was a unique challenge, simply because I didn’t know that OnMouseDown() functions don’t work on button objects, but I managed to create a work-around that I’m happy with. The programming is far from perfect, so if I decide to expand upon this project in the future, improving my file structure is the first place I’ll start.
Another place for improvement on this project is in the research. With only a week to work on this (and most of that being spent on getting the game to work,) finding the best sources and spending time on writing unfortunately fell to the wayside.