A FanCATstic Incremental Game
I’ve always been weirdly fascinated by incremental games — I’ve put more hours into Kittens Game than I care to admit. I find these strange, low-interaction games interesting because they strip gaming down to it’s most basic principles: interacting, and getting a dopamine hit from your brain.
You know what also gives you a great dopamine hit? Cats. This game attempts to combine the two into one magical experience.
There are five cats in total. Each can be upgraded three times. Petting the cats loads each cat with purrs based on their stats, which are calculated and added to your total purrs each second. Total purrs scale based on the cat’s stats and upgrades, and can be used to unlock new cats and upgrades.
I created this game over a weekend, including the creation of all the art.
If continuing this project, I’d love to add more cats, and allow the user to customize the accessories they upgrade the cats with. Different accessories could give different benefits to the cats, and allow the user to plan their lineup more efficiently.
Another point of improvement for this little game is in the scaling. Exponential scaling is easily the most important element of creating an engaging incremental game, and tuning the progression curve to include bottle necks seems to be a popular practice within the genre. With a scope as small as 5 feline friends in this game, it was difficult to find a balance that kept the game compelling.